First published 2001 · Discworld · Book 26 · Death · Book 5
Reading facts
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Reading effort
40 / 100Moderate
Length
432 pagesHarper · 2014
Reading time
8 h 45 minat 50 pages an hour ·
Pace
Brisk
Emotional intensity
3 / 5
About 8 h 45 min · at 30 minutes a day, about 18 days
Estimated from the page count of this edition. Dense books can take longer than the estimate.
About the book
On Discworld, time needs managing, and the History Monks ensure that tomorrow arrives. In Ankh-Morpork, clockmaker Jeremy Clockson accepts a commission to build a perfectly accurate clock, unaware that completing it could stop time altogether. Lu-Tze, a monastery sweeper, and his unusually gifted apprentice Lobsang Ludd set out to prevent the catastrophe, while Death recruits his granddaughter Susan, a schoolteacher whose abilities extend well beyond classroom discipline.
Reader notes
The comic fantasy follows interwoven pursuits, mixing philosophical jokes about time with kung-fu parody and the practical business of averting disaster. It is the fifth Death novel within Discworld, but can be read independently of the earlier books.
How it reads
Writing style
Conversational · Direct · Witty
Tone
Cerebral · Humorous · Playful · Satirical
Structure
Braided
Driven by
Ideas · Plot · Worldbuilding
Point of view
Multiple viewpoints · Third person, omniscient
Setting
Discworld (invented world)
Reading complexity
Writing
2 / 5
Ideas
3 / 5
Structure
3 / 5
Background knowledge
2 / 5
About this profile
Collected’s assessment, not reader ratings. Complexity runs from 1 (least demanding) to 5 (most demanding).
Writing
How much attention the sentences and language require.
Ideas
How much interpretation or abstract reasoning the book asks of you.
Structure
How much you need to keep track of speakers, timelines and connections.
Background knowledge
Prior knowledge needed to follow the book, beyond what it explains.
Emotional intensity
Emotional pressure, from gentle (1) to intense (5). Separate from difficulty.
No, it can be read independently of the earlier novels. It is the twenty-sixth Discworld novel and the fifth in the Death series, with a catastrophe involving time bringing together a clockmaker, the History Monks and Death’s granddaughter Susan.
Is it hard to read?
Not really, the prose is conversational, direct and witty, and the pace is brisk. The main challenge is following interwoven pursuits and multiple viewpoints while keeping up with philosophical jokes about time.
What kind of humour does it have?
Philosophical jokes about time sit alongside kung-fu parody and satire. The tone is playful and cerebral, with the practical business of preventing a perfectly accurate clock from stopping time giving the comedy a plot to follow.
How long is it?
About 432 pages in the Harper 2014 edition. The brisk pace and interwoven pursuits keep the story moving across its multiple viewpoints.
Which edition is shown here?
Harper · 2014 · mass market paperback. ISBN 9780062307392.
How long does it take to read Thief of Time?
About 8 hours 45 minutes at 50 pages an hour, based on the 432-page Harper edition. Dense books can take longer.
About the author
Terry Pratchett
Terry Pratchett was an English fantasy novelist whose career began with The Carpet People and became centered on the long-running Discworld series. Starting with The Colour of Magic, Discworld developed from a broad parody of sword-and-sorcery conventions into a more flexible form of comic satire. Pratchett built stories around familiar fantasy machinery such as wizards, dragons, gods, and Death, then used it to examine institutions and ordinary social behavior. His method combines brisk plots, conversational wit, absurd premises, and characters whose practical weaknesses often prove more revealing than heroic competence. Guards! Guards! turns a dragon story into an inquiry into civic authority and policing, while Small Gods brings organized religion and sincere belief into conflict through a god trapped in the body of a tortoise. Mort similarly makes Death’s apprentice confront rules that appear fixed by fate. The result is fantasy distinguished by its alertness to power, faith, bureaucracy, and human folly, while remaining accessible as comedy.