collected
Count Zero cover

Fiction · Novel · Science Fiction · Dystopian Fiction

Count Zero

William Gibson

CanonicalLarry McCaffery's 100 best 20th-century English-language fiction

First published 1986 · Sprawl Trilogy · Book 2

Reading facts

✓ Checked
Reading effort
58 / 100High
Length
336 pagesAce · 2006
Reading time
6 h 45 minat 50 pages an hour ·
Pace
Brisk
Emotional intensity
3 / 5

Estimated from the page count of this edition. Dense books can take longer than the estimate.

About the book

In a future dominated by multinational corporations, mercenary Turner is hired to extract a biochip researcher from a rival company. In New Jersey, teenage hacker Bobby Newmark, alias Count Zero, nearly dies testing unfamiliar software in cyberspace. Meanwhile, disgraced gallery owner Marly Krushkhova travels to Brussels, where billionaire Josef Virek commissions her to trace the maker of mysterious collage boxes.

Reader notes

The three alternating storylines demand some concentration: technical slang and unfamiliar systems arrive with little explanation. Corporate espionage, street violence and the trade in art run through this cyberpunk novel, the second in the Sprawl trilogy after Neuromancer.

How it reads

Writing style
Atmospheric · Dense · Lyrical
Tone
Atmospheric · Cerebral · Dark · Tense
Structure
Braided
Driven by
Mystery · Plot · Worldbuilding
Point of view
Multiple viewpoints · Third person, limited
Setting
Paris

Reading complexity

Writing
4 / 5
Ideas
4 / 5
Structure
4 / 5
Background knowledge
2 / 5
About this profile

Collected’s assessment, not reader ratings. Complexity runs from 1 (least demanding) to 5 (most demanding).

Writing
How much attention the sentences and language require.
Ideas
How much interpretation or abstract reasoning the book asks of you.
Structure
How much you need to keep track of speakers, timelines and connections.
Background knowledge
Prior knowledge needed to follow the book, beyond what it explains.
Emotional intensity
Emotional pressure, from gentle (1) to intense (5). Separate from difficulty.

Themes

  • Art and creativity
  • Identity
  • Power
  • Survival
  • Technology and society

Content notes

Violence
Strong
Sexual content
Strong
Swearing
Strong
Substance use
Mild
Abuse
Mild
Self-harm or suicide
Mild

Standing and awards

Canonical

  • Hugo Award finalist, 1987
  • BSFA Award shortlist, 1986
  • Nebula Award nominee, 1986
  • Larry McCaffery's 100 best 20th-century English-language fiction

Series and reading order

Sprawl Trilogy

  1. 1Neuromancer · 1984
  2. 2Count Zero · This book · 1986
  3. 3Mona Lisa Overdrive · 1988

Questions readers ask

Is it hard to read?

Yes, the three alternating storylines demand concentration, and technical slang and unfamiliar systems arrive with little explanation. The dense, lyrical prose adds to the effort even though the plot moves briskly.

Where does it fit in the series?

Count Zero is the second novel in the Sprawl Trilogy, after Neuromancer. Its three storylines follow a mercenary, a teenage hacker and a disgraced gallery owner.

Is it more atmospheric or action-driven?

A brisk plot runs through a dark, atmospheric world. Corporate espionage, a hacker’s near-fatal encounter with unfamiliar software and a search for mysterious collage boxes give the three storylines distinct sources of tension.

What strong content should I expect?

Strong violence, sexual content and language are present, with street violence and corporate espionage running through the story. There are also mild elements involving abuse, self-harm or suicide, and substance use.

Who is it best suited to?

It suits someone drawn to cyberpunk mysteries, corporate power and unfamiliar digital worlds. Art and creativity also matter: one storyline follows a gallery owner commissioned to trace the maker of mysterious collage boxes.

How long is it?

336 pages in the Ace 2006 paperback edition.

Which edition is shown here?

Ace · 2006 · Paperback. ISBN 9780441013678.

How long does it take to read Count Zero?

About 6 hours 45 minutes at 50 pages an hour, based on the 336-page Ace edition. Dense books can take longer.

About the author

William Gibson

William Gibson is an American-Canadian speculative fiction writer whose early noir-inflected stories helped define cyberpunk and supplied the emerging information age with the term “cyberspace.” His fiction follows hackers, mercenaries, consultants, and other skilled outsiders through worlds organized by corporate power, networked technology, and unstable forms of identity. He writes in dense, atmospheric prose, introducing jargon and unfamiliar systems with little explanation while plots advance through heists, investigations, and converging points of view. Neuromancer places a damaged hacker inside a criminal operation that widens into a struggle between artificial intelligences. Pattern Recognition brings similar methods into a recognizable present, turning anonymous film clips, online speculation, and corporate espionage into a mystery about the urge to find meaning in fragments. In The Peripheral, alternating timelines connect a rural community nearing collapse with a wealthy future shaped by catastrophe. Gibson repeatedly treats technology as part of the social environment, embedded in work, fashion, crime, and private longing rather than isolated as an invention.

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Edition and details

Publisher
Ace
Publication year
2006
Format
Paperback
Pages
336
ISBN
9780441013678
Edition language
English
Original language
English
First published
1986
Genres and form
Fiction · Novel · Science Fiction · Dystopian Fiction · Mystery & Thriller · Science fiction · Cyberpunk · Dystopian · Techno thriller
Editions
16
Languages
5 (German, English, French, Portuguese, Unspecified)

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