Writing style
Conversational · Dialogue-driven · Direct

Teenager Avery Grambs is focused on surviving high school, earning a scholarship, and gaining independence when billionaire Tobias Hawthorne leaves her nearly his entire fortune, despite never having known her. To accept the inheritance, Avery must live in Hawthorne House, a sprawling mansion filled with hidden passages, puzzles, riddles, and codes. The four Hawthorne grandsons, who expected to inherit the family billions, remain in the house. Grayson suspects Avery is a fraud, while Jameson treats her presence as an elaborate puzzle. Amid wealth, privilege, and danger, Avery investigates why she was chosen and enters the Hawthorne family’s game.
Collected’s assessment, not reader ratings. Complexity runs from 1 (least demanding) to 5 (most demanding).
Conversational · Dialogue-driven · Direct
Fast
Playful · Romantic · Suspenseful · Tense
Linear
Mystery · Plot · Relationships
3 / 5
The inheritance Games · Book 1
For the print edition listed above.
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